What Is The Difference Between Instructional Design And Curriculum Development – What is the difference between learning experience design and instructional design? I get this question a lot, especially from instructors. There is no short answer to this question, so buckle up!

As a pioneer in the field of Learning Experience Design (), I was introduced to ID after several years of designing learning experiences. As I learned more about Instructional Design (ID), it became clear that there are fundamental differences between the perspectives, skills, methods, tools, and outcomes of LX designers and instructional designers. Let me explain one by one some of the key differences between learning experience design and instructional design.

What Is The Difference Between Instructional Design And Curriculum Development

What Is The Difference Between Instructional Design And Curriculum Development

A great way to explain the general difference between identity is to compare a scientist to an artist. ID has a scientific perspective as an applied science and a creative perspective as an applied art. Imagine how a scientist and an artist try to solve a different problem. Their attitudes and decisions would be very different. Both have value and neither is better than the other. Same ID and . Applied science and applied art are both valid approaches with different qualities and limitations.

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ID comes from the field of education and is intended for use in the field of education. This is reasonable. I know several excellent instructors who studied ID at university and now work as instructors at universities. comes from the field of design, which is fundamentally different from the field of study. As a creative professional who taught at universities for many years, I always felt like an outsider. Being an outsider can be challenging, but it also offers a certain freedom because you can see and do things differently. You are not part of the system. This is one of the reasons why some people are interested. It offers a fresh perspective from outside the academic world.

Think of a typical creative professional like a graphic designer. What skills does this type of designer have? Gain a keen eye, empathize with the target audience, generate original ideas, create visualization sketches to refine and conceptualize these ideas, create and iterate different designs, and develop elegant and surprising ways to convey a message. These are all essential qualities for an LX designer. They can be used to provide students with an experience that is as elegant, refreshing and surprising as the work of a graphic designer. As you can see, lies have strong roots in the creative design disciplines.

ID has its roots in the field of study. Teaching and learning professionals come from different backgrounds and professional cultures. They have core skills such as content development and curriculum development that are relevant to academic and corporate education systems. Or develop effective standardized e-learning courses. It requires more analytical, methodological and scientific skills and less artistic skills. As the name of instructional design suggests, instructions play an important role. This is due to the origin of ID in the military, where clear instructions are very important. These teaching principles enable teachers, trainers, and instructors to do their jobs and provide students with clarity and structure.

Instructional designers have a methodical approach to design. According to the ATD website, an instructional designer uses a systematic methodology based on learning theories and models. It works with a clearly structured step-by-step process that is often linear. Each step builds on the next and guides the creation of a solid, well-founded design.

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Although the process is structured, it provides more space to be creative and quickly come up with different ideas, designs and prototypes that can be improved through iteration. There is a level of unpredictability that designers love. You never know exactly what the end result will be. The creative and experimental process will inspire and guide you to find the right shape or form. Like a sculptor turning a stone into a sculpture or a blank canvas into a painting.

Of course, both instructional designers and LX designers go through the same general stages of research, analysis, design, development, testing, and implementation. At first glance, these steps may seem similar. However, the way you go through the process and what you focus on during the process are actually quite different. This has a lot to do with the different perspectives and skills being used. For example, there are significant differences between scientific research and design research when applied to the field of learning. The first aims to collect comparative and quantitative data on cognitive aspects of learning. The second is to empathize with the people you create and connect with them on an emotional, personal, and educational level.

In general, instructional designers have a scientific approach and analytical thinking. This allows them to find and choose the best options for students to achieve their goals. LX designers have a creative mindset with a design approach. This allows them to go beyond current options and create new ways for students to achieve their goals. The ability to create something new and different is what creative professionals do every day, and it helps LX designers design learning experiences like never before.

What Is The Difference Between Instructional Design And Curriculum Development

There are many tools you can use to create a learning experience. Looking at the work of instructional designers, I often see learning management systems, eLearning authoring software, PowerPoint, and web services like Kahoot! was used. LX designers use Adobe software, custom apps, gaming technologies, a range of web technologies, and design tools that allow them to create unique designs, including sticky notes and sketchbooks.

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Another major difference in ID work and what you develop. Designing an experience is not the same as designing a course, e-learning module, or curriculum. You can ask any experienced designer if this requires different techniques and tools. For example, how do you prototype a learning experience? The possibilities are almost endless. That’s why design tools like experience maps, empathy maps, and personas play a crucial role in making intangibles more tangible during the creative process.

A weapon is, of course, just a weapon. Who uses the tool and how they use it determines the quality of the actual output. When I introduced the Learning Experience Canvas (LX Canvas) to a group of elementary teachers, they rearranged everything to fit the LX Canvas, as they usually do. They concluded that “this is nothing new.” When I showed them the different ways to use the LX Canvas, it changed their design and mindset. These changes take time and effort, and they are similar to the process with the instructors I have taught or worked with. As you become more proficient with the tools, they become more versatile and powerful.

You can imagine that if you use different perspectives, skills, techniques and tools, you will get different results. And you are right. I see it in the work of the people I train and in the portfolios of different people. To be clear: one is not better than the other. and ID serve different customers with different needs. Not always perfect. In fact, the market for ID is much bigger now. is still relatively unknown and customers may prefer what they know. Engaged clients are open to a different approach and willing to explore new territory in the learning landscape.

Where you come from has a lot to do with how you perceive yourself. Instructional designers see something close to or similar to ID. But the same is true of several other disciplines that he considers closely related to what he does. For example, user experience designers who replace the user with the learner. Or experience designers who see experience as a form of design. Or teachers who use design thinking and consider themselves LX designers. Or interaction designers who consider learning to be a process of taking the right actions and making the right choices to achieve a desired outcome. Or cognitive psychologists who apply their expertise to humane purposes. Or neuroscientists who know how our brains work and have the creative talent to turn that knowledge into an engaging experience. Or game designers… You get the idea.

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It would be wrong to say that identity is the same as user experience design or any of the other fields I mentioned. When you look at the origins of the creative design discipline with references to all these and other fields, it doesn’t make sense to say that ID is the same. In fact, ID is just one of many fields associated with it. ID is different and even opposite in several ways.

I have no knowledge or training in ID

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